Dec 01 2023 - Part of changes for 3.5 beta

This changelog provides a partial overview of changes, fixes, and improvements implemented over the past few months during the autumn break, aiming to fully prepare the server for the winter edition. Prior to the commencement of the winter edition 4.0, a pre-edition marked as version 3.5 is planned, introducing novelties, where experience multipliers, etc., may differ from official values to expedite the server testing process.

I. Balance

Poorly balanced gameplay and significant class disparities led to some becoming either too powerful or entirely useless at certain points. In this edition, we strive to bring classes closer together, minimizing the impact of inherent differences on gameplay. For example, choosing the archer class will no longer limit players to only area-of-effect (AOE) attacks as seen in previous editions.

  1. Changes to Armor
    To enhance the impact of armor in equipment:
  • If we possess:
    • 20 to 29 armor, we receive an additional 20% armor for free.
    • 30 to 39 armor, we receive an additional 40% armor for free.
    • 40+ armor, we receive an additional 80% armor for free.
  1. Set Bonus Removal
    Set bonuses have been removed. Adding new items to the game became pointless as obtaining a better item was less beneficial for players due to losing set bonuses.

  2. Changes to Damage
    Major changes include:

  • Adjustments to the impact of skills on damage to prevent players in the early game from gaining excessive benefits from easily obtainable skills. In the later stages of the game, skills become more significant.
  • Modifications to minimum damage calculation [(level * 0.2) + (skill * 0.2) + weapon attack], capped at 33% of maximum damage.
  • All weapon types have the same calculations, with one exception:
    • Bows and two-handed weapons have a 10% larger spread than their counterparts, but their average damage is the same as bows or one-handed weapons.
  • The "Arrow Storm" skill has been removed for bows, and now ammunition deals area-of-effect damage.
  • New AOE ammunition has been added for bows and crossbows.
  • The "Ricochet" spell is available for both bows and crossbows.
    Final damage in the early and mid-game will differ from previous editions, with even greater significance in the later stages when acquiring skills or levels becomes challenging.

Changes in spells:

Blood Rage - 120 mana, 20s cooldown. For 10 seconds, increases our damage by 30% (+1% for every 10 skill points above 120) and we receive 20% less damage (-1% for every 10 skill points above 120) from enemies.
Protector - 30 mana (every 2s), 2s cooldown. While the spell is active, we receive 20% + (+1% for every 10 skill points above 120) reduced damage and deal 20% (-1% for every 10 skill points above 120) damage to enemies.
Challenge - 40 mana, 2s cooldown. Monsters start attacking you for 6 seconds (+2 seconds for every 20 skill points above 60). This skill can be used by both one-handed and two-handed players, but the spell area for the latter has been reduced.
Sharpshooter - 180 mana, 30s cooldown. The effect lasts for 15 seconds, during which our character deals more precise hits, but receives a 20% debuff from monsters.
Ricochet spells are available for both bows and crossbows.

III. Fixes, Additions, and More

  • Fixed an issue where the NPC dialogue window would close, preventing the restart of the dialogue until leaving the NPC's range.

  • Fixed the "hold push" bug, interrupted if anything was thrown under the person pushing while holding.

  • The distance to which we push someone now depends on the distance our character must cover, the farther, the faster.

  • Fixed potion cooldowns, which sometimes allowed drinking two potions simultaneously.

  • Adrenaline Burst Charm will no longer interrupt any acceleration if the remaining time of acceleration is more than 10 seconds.

  • Spells can be cast in both Polish and English.

  • NPC conversations can now be initiated in Polish as well.

IV. Gameplay Changes
The 100% exp rate has been restored, remaining constant throughout the game, while the experience of all monsters has been halved.

  • The XP boost scroll has been removed from the item shop.
  • Green stamina has been removed from the game.
  • XP Boost will only be available as a reward from events and daily prayers, presented as green stamina, which can be paused.

V. Summons

Changed the operation of player-summoned creatures. These changes do not apply to creatures such as Betsy, quest sheep, or NPCs that need to be escorted.

  • Summons now disappear when entering a protection zone (PZ), and their time is paused. Upon leaving PZ, the summon reappears.
  • Upon logging out, the summon's time is paused, and it reappears upon logging in.
  • The summon will teleport behind us to arenas, etc.
  • Clicking "look" on the summon will display the remaining duration.
  • In any case where the summon disappears, our cooldown and summon time are paused.

More information about Jarkendar, events, and other changes will be provided in upcoming changelogs.

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